The 14-year long mess nuked Broussard's career, as 3D Realms still exists and is making retraux-style games without him. 3D Realms was dissolved in 2009 and development rights were passed on by Take-Two to Gearbox Software the following year in hopes that the game would actually get out the door. The constant delays (which got so bad that circa 2003 the developer changed the release date to "When It's Done") drove publisher and parent company Take-Two Interactive nuts, and they had to resort to threatening lawsuits to get Broussard's team to speed up, following through with the threats in 2007. Wanting to keep his beloved Duke as perfect and up-to-date as possible, he went on a decade-long self-appointed quest to apply everything he found interesting into the game, to the point of buying the licenses for entire game engines to force his employees to work around them (an act Zero Punctuation compared to a man trying to build a house opposite a boat as it sailed down a river). Executive Meddling: George Broussard was infamous at 3D Realms for being a heavy-handed perfectionist.You need to use an external program to re-enable it. Using console commands, players can give Duke a weapon called the Mini Nuke, complete with model, textures, animations and all - everything, in fact, except the damage expected from a nuclear missile.It wouldn't be surpassed until Beyond Good & Evil 2 in late 2022. Development Hell: Thanks to its excessive 14-year development time, it's known as one of the most infamous examples in video game history, if not THE most.According to Word of God, the game was already finished Broussard's perfectionism and the Take-Two lawsuit were the primary factors that kept it from coming out anywhere close to on-time. And just to twist the knife, after 3D Realms imploded, the game was handed to Gearbox Software by Take-Two Interactive, who only needed one year to finish where Broussard and his team had left off after twelve years in and out of development.
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